![]() Age of a design only starts to effect sales starting at 5 years for vehicles and 15 years for components. Is that because it's 2 years older and for that year it's not great enough, or have I missed something? What are the price differences between the older trim and the newer one? A two year old model has no age penalties, it's still considered a new design. You will always get better results if you want to min/max doing everything manually. That's why I don't like autoproduce when minmaxing.None of the "auto" tools are designed for min/maxing. Reports -> Factory Expenses -> Bottom Table. You can however see how much capacity you are using as far as production lines. So displaying the slider positions would be feeding you incorrect data. ![]() Then notches it up a little and caps/restricts production to the amount needed. The AP system gets as close as it can within reason with the production pace slider. We do not display the factory production page because the information would be incorrect. Originally posted by umbaretz:It's probably not that easy to explain, but I'll try. Is that because it's 2 years older and for that year it's not great enough, or have I missed something? But customers for some reason buy older model more, despite it having worse ratings and image. I have a pickup truck with several trims - basic model, one with better gearbox, one with better gearbox and engine (designed in similar time) and a slightly late variant with even better gearbox. In which case the AI will manage the company. >However you can also spin it off as a wholly owned subsidiary. So it could be nice to have a report about not used production capacity. That's why I don't like autoproduce when minmaxing. ![]() Do I decrease price drastically becaue I have a lot of spare production capacity, or I shouldn't really bother, because my current limit is 110 and it's a fluctuation I can live with? With auto-produce I can't immediately acess with vehicle sales tab how much my production capacity is used and how much spare room do I have.įor example, with auto-produce I produced 100 units. It's probably not that easy to explain, but I'll try. I'll make a note to add that in, I probably wrote the help button before I added auto-marketing. Also be sure not to kill them by raising the dividend too high.Īlso, autocommand tooltip doesn't explain what auto-marketing does. You do this by assigning ownership of the factory/branches in the world map "view details" panel for each building type respectively. Otherwise they will probably go out of business quickly. If you do this, be sure to include some factories and branches for them. They will be able to use your components and you will be allowed to adjust their dividend. However you can also spin it off as a wholly owned subsidiary. Once you purchase a company, yes, it is part of your company and you have to manage it. If you're looking to reduce your work load, use the Districting system, build fewer cars, or play on smaller (territory) maps.Īnd as far as I understand - If I buy another company I'll have to manage it too?This is incorrect. You will have to manually adjust production. So, the only way for me is to just contiunie manual production?If those three things are sticking points for you, then yes. It would have to parse every vehcile sold in every branch, come up with an average, then order those averages, then order all the vehicles in production by that list of averages. Unless you want extremely long turn times (practically impossible to play on computers older than 5 years) then there is no way for the AP system to prioritize more profitable units. Auto production uses the same code as the AI production system. In the case of under production, you check your unfilled demand in the branch distribution window or reports.Īlso, it seems it doesn't prioritize more profitable models. You will only underproduce if you do not have enough production capacity. I just can't tweak prices to production and vice versa, since I don't know how much I overproduce stuff.If you have auto-production enabled then you are not overproducing any. I fought against this many years, but there are too many people who want it this way. You should not have extra inventory if you play the entire game with Auto-production. Autoproduction will produce up to the amount of vehicles you sold/need. But even that isn't main problem.This is by extremely popular demand. Originally posted by umbaretz:First, it disregards inventories and continues to produce exactly the sales amount.
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